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LUNCHTIME-BOX
The vision we pursued as a team was to give people the opportunity to feel part of society again.

Many people suffer from isolation and loneliness in their everyday lives, exceptionally in old age. Especially when eating, they lack the exchange with their fellow human beings. This can lead to health consequences such as depression, symptoms of dementia and general impairment of quality of life.

Focusing particularly on the elderly the Lunchtimebox has age-appropriate hardware and software with audio-video communication to get in touch with relatives or other Lunchtimers during the meal.

With a special design tailored to the user group, we build a bridge between the possibilities of social digital reality and their needs. In the course of the project, we iteratively develop and test the idea in close cooperation with the target group.

Awards

The project was chosen to be part of the first iteration of the project KickStart@TH Köln recieveing a 7.500€ founding. Moreover we were awarded with the second place in the Telekom Silver Ager Challenge 2021.

Material used:

(not in a particular order)
  • User journey map
  • Stakeholder map
  • Market research
  • Benchmark
  • Protoypes
  • User testing
  • Before ⁄ After interviews
    (Service providers, Users, Competitor
  • Agile⁄Scrum
  • Business model canvas